A bit of regolith falls on the auto-miners, cooling them. Category: classification of the building. I wait 20 seconds until they are half closed. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. You want to have 1 vacuumtile. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. Hi. One of them detects the meteor rains and closes the bunker door, the others detect the rockets. GUIDES NOT INCLUDED. . 4s filter - time to wait after the first set of doors closed and opened. Yes. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. Category: classification of the building. The door will open and the fog will clearLemesplain • 2 yr. Just leave about 40 seconds to close the doors in time (I think). Posted October 25, 2018. If you use automation you can puff gas and waste almost nothing. Put a gas pump and an atmo sensor in the space. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. I pointed out the flaw in this reasoning earlier -. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. 2) green open and red close. It produces, power , petroleum and meat while also getting rid of excess CO2. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. This retracts the cockpit gantry and opens the bunker doors, 40 seconds later (before bunker doors are fully open) the rocket launches. Decor: affects a Duplicant's Stress and their opinion of their surroundings. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. Oxygen Not Included [Oxygen Not Included] - General Discussion. Francis John's space build link has never failed me and is easy to maintain. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. 2. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I turned the switch back to red signal and now the automation signal from the rocket is green. Each mechanized airlock eats 120 w (although in short bursts) for 2 tiles and those automation and conductive power wires will need repairs when meteors passed your bunker doors (i. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Power: how much power the building requires or produces. Posted February 14, 2019. That was not evident from the video. The best resource I’ve found is the actual ingame overlay. Bunker door powered. running out of oxygen. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. You will have to dig out the regolith after each shower. Because doors only take 39 seconds to close but we will detect the incoming shower at least 68 seconds before it happens, if we don’t use a buffer gate we would be wasting up to 29. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. 2 seconds until meteors were detected. Battle-tested for 500 cycles. . Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. They're linked to my bunker doors, which cover all the area of my asteroid. The actual action of closing the door does not need to finish. We only use automation wiring when needed. This section lists all. Hi. Learn how to obtain or transform a specific material. Alle rechten voorbehouden. Big thanks for LT. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. 65 votes, 31 comments. So set an airlock sideways on a timer. Shame May 20, 2021 @ 1:03am. Automatically links up to Rocket Ports built to either side of the platform. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Steel is required to build Bunker Doors and Bunker Tiles which can withstand Meteor Showers in Space Biome. Automation is an important part of almost any base in Oxygen not Included. This is the biggest issue. Without Power, the opening and closing of the airlock takes ~1 second longer than a Manual Airlock. The left Not gate & filter controls power to my other 5 scanners, when there is a shower, it switches them off. I've used mine to neaten up the automation wires for my blast door/regolith mashers, since the logic gates required to set that up is a bit. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. 186K subscribers in the Oxygennotincluded community. Building can be used by duplicants to transform elements, produce power or perform new tasks. Войти Магазин. 3 years ago Practical methods to automate door pumps and bunker doors in ONI. The Robo-Miner cannot dig itself out when entombed. While building them, well your stairs will get damaged, disable autorepair and live with it. Therefore, you need to reverse this signal for the door via a not gate. Explore all the Oni element, building, plant, seed, critter, egg. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. You need to control open and close via automation. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. But from time to time it seems like the wiring that goes through the bunker doors connecting. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. But from time to time it seems like the wiring that goes through the bunker doors connecting. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. My dupes have lasted almost 300 cycles and are ready to go to space. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. How it works. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. This will close the bunker doors and extend the gantries so your astronaut can run for a quick potty break. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. , Not gate, atmo pressure > 0, oxygen sensor). Skimmers remove large amounts of carbon dioxide, but produce no breathable air. The best (based on personal opinion) method is probably the door munchers. But now with Spaced Out dlc there is no such device no more. This effectively renders all my rocketry automation moot, or not very purposeful. The not gate turns it into a red signal and the bunker doors close. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Disregard the power automation and the first weight plate on the image. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Thanks. And well, real time, might not be rendered as real in parts not currently on screen. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. Once it turns off, the bunker doors close and everything resets. Steel. After a few seconds (160s) the doors will open and drop the regolith down. There will be two different plug types displayed, input and output. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. Hi. And if it had melted the wires under would have melted too. Automation not gate from the scanner to the bunker doors to close them when there's a shower. But now with Spaced Out dlc there is no such device no more. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Just remove the power station, or open the room. Hi. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Size: width and height, in tile. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I've used this type of setup multiple times without issue before, and I do use multiple. I've used this type of setup multiple times without issue before, and I do use multiple. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. We only use automation wiring when needed. r/Oxygennotincluded. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Both outputs turn green when a rocket is beginning to land (I used this to control gantries before, but not bunker doors). I have tried before not powering bunker doors, thinking with 100% scan quality, I would be able to close them in time. 1 / 6. I did not test if it's a square area or a circular one. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. Practical methods to automate door pumps and bunker doors in ONI. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. It tracks rocket travel time, which you need to first input to counter and filter gates. This is a pattern that I came up with while trying to organize the bunker doors, meteor scanners, robot miners, and sweepers. You can then build an array of robo miners to mine them out. Replace those glass tiles with airflow tiles, rotate the miner 90 degrees and place them so that one covers the next. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. Help with Space Scanner/Bunker Door setup. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. Input 1 will be straight from the filter. Find relations between elements, information and attributes. With the bunker doors open! so if you don't want your rocket pounded with meteors during a storm while you wait to launch, the easiest thing to do is to change the destination to a planet out of reach in the star map. Oxygen Not Included. Oxygen Not. Some pointers on getting started with ranching in Oxygen Not Included. My circuits (wires and automation) kept on ‘disappearing’ because I used lead (assumed melting point wasn’t an issue on items that don’t overheat. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Im later replacing telescope with a rocket, so manual is best. Command capsule sends 0101 during lauch/landing sequence to automate bunker doors (actually 1010 but who cares) To refuel rocket with liquid oxygen it should be in landed stance only. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. I have them running "inside" the doors, using lead. The charge in one battery is enough to open or close 4 bunker doors. Battle-tested for 500 cycles. The tiles will get damaged but not entirely removed. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. You set up two lines of. The OR Gate will send a signal to open the door and (with a NOT Gate) retracts the gantry. The doors may be drawing too much power at once draining your batteries, if you have 10-20+ batteries in a battery box it will solve this and give your generators time to recharge the spare power used, meaning you don’t run out of power. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). #2. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. By: Minotas. It produces, power , petroleum and meat while also getting rid of excess CO2. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. Oxygen Not Included [Oxygen Not Included] - General Discussion. Thus. Find relations between elements, information and attributes. Automation not gate from the scanner to the bunker doors to close them when there's a shower. Bunker tiles could still have their use for their pressure resistance. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. You then just have a timer that. Steel: 500 Kg. Bunker Door: BunkerDoor: Bunker Tile: BunkerTile: Carbon Dioxide Engine: CO2Engine: Spaced Out: Carbon Skimmer:. 7 second and then to your second gantry. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. Posted February 14, 2019. ignore the not gate on the upper right, that goes to something else. " When the water climbs above 900 kg/m^2, the signal will change to false and close the water shutoff, preventing overflow of the reservoir. They melt so easily because they are very low mass and heat up really fast as a result. 1. #5. Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Explore all the Oni element, building, plant, seed, critter, egg. But I have a question. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Oxygen Not Included. You'll need to cancel the wire build order and then make it again. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. And some notes on the automation:This automation is so complicated for something so simple. So offscreen automation behaviour seems ill defined when using buffer and filter gates. some manual control, not really needed. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. When you first start on space you have to deal with Telescopes and the game instantly gets. The 1 for rocket just uses a not gate (for bunkers) and some buffer/filters (i think) for my 2 gantries so they don't open at the same time and use 2400 Power lol. #4. Premium Powerups Explore Gaming. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. I've got this happening very predictably. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. That line is also part of the circuit that heads up into the OR junction to have the silo doors open,. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. To have a correctly working, 3 door pump, that closes in sequence you need to build something like this: Natural gas door pump compressor. Nope. The problem is, that after the doors are shut, the space sensors no longer can sense the incoming meteor shower, so they open. One solution could be to build your rockets on top of your bunker doors. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. I move camera to another place and I would expect the bunker doors there. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. That feeds into the NOT gate, to retract the gantry. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. The only reliable option is for the player to keep an. i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. Learn how to obtain or transform a specific material. But now with Spaced Out dlc there is no such device no more. All gates are set to 3 seconds. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Add more element sensors, see how the spacing gets further apart. 2s filter - exactly the same as E, but with a 4s delay set by D. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. Size: width and height, in tile. Built couple of scanners and telescope protected by bunker doors. 2. ! This is. Joman Nov 23, 2018 @ 11:56am. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Hello all, I'm using a basic door pump setup with a steam generator to generate power. Send a green signal to the port (to make viewing the problem easier), then save and reload. Explore all the Oni element, building, plant, seed, critter, egg. Space Scanners can be used to detect incoming meteor showers before they begin. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. 2. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. the bunker tiles overheat the telescope. until the space in the room is a vacuum again. There are 2 automation ports on the command capsule. From my experience both the automation output signal from the capsule and the rocket scanner work fine. The door can be cooled with looped oil or petrolum or water. Nope. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. Becoming a bit frustrated with the atomated regolith removal. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. When a door goes into the 'off' state, it will not. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. But now with Spaced Out dlc there is no such device no more. Light and Decor can pass through Pneumatic. Rocket & Gantry automation is quite straight forward now. Building Material. Because of that, keeping it protected is trivial. Bunker doors close when meteor showers approach. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. --Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. Master advanced science and technology, capture and tame strange new lifeforms, and plan your base with expert efficiency so that you and your. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. But now with Spaced Out dlc there is no such device no more. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. Heat: how much heat the building produces or absorbs. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. Filter Gate 2 : set to 35 secondes -> open the door under the space scanner to let the regolith drop. so this schema transclates 01010101. As. Learn how to obtain or transform a specific material. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Hi, I have a major issue right now with space scanner opening bunker doors and keeping them open during the entire duration of a meteor shower…You put a hydro sensor at the top of your fluid reservoir attached by automation to a liquid shutoff on the liquid vent, then set the hydro sensor to "on when below 900 (or so). I have a Space Scanner with a Not Gate and Automation Wires connected to Bunker Doors to close whenever the scanner detects a meteor. I've used this type of setup multiple times without issue before, and I do use multiple. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. top of page. r/Oxygennotincluded. But now with Spaced Out dlc there is no such device no more. 1. But now with Spaced Out dlc there is no such device no more. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. Hi. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. They're on the same automation wire but different power supplies (16 maxes out a single wire at 1920 watts). XceptOne Sep 3, 2022 @ 2:34pm. You need to detect a rocket coming back and open the bunker doors using a scanner if you want them to still exist after the rocket returns. Learn how to obtain or transform a specific material. 3) the scanner logic is different: green - yes there are meteors. 1. Presenting - The Power Farm. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. I've used this type of setup multiple times without issue before, and I do use multiple. The tiles will get damaged but not entirely removed. #11. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. Without Power, the opening and closing of the airlock. Otherwise you can just stick a notication on your space scanner/bunker door automation line. Red - no meteors. Originally posted by Tregrenos: Ah. Is there a way to prevent my solid booster from destroying most of my bunker door automation ? (A single steam/petroleum engine doesn´t seem to have this drawback. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Also picture a little guy regularly sending rocks into your barrel. Once the battery depletes to a certain level it will send a signal to the generators to turn back on. 1). So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. The Bunker Doors and Mechanized Airlocks to crush regolith and sweep debris. My space sensors are detecting meteor showers, and closing my bunker doors just fine. This is my bunker door automation, it seems to work fine for over 1000 cycles. Automation has been foreign to me for the most part. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Robominers then dig it away. I've used this type of setup multiple times without issue before, and I do use multiple. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. Hi there,. Rockets don't need protection from meteors. Buildings Info. Mesh tiles will block meteors while allowing light through, with no automation required. It actually triggers at the same time as the rocket begins to land. I've used this type of setup multiple times without issue before, and I do use multiple. When you first start on space you have to deal with Telescopes and the game instantly gets. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Size: width and height, in tile. ago. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Power: how much power the building requires or produces. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Make certain that whatever you're using to power the system will not fail. Then a Buffer Gate to delay when this red signal is sent to the doors to close. Storage Capacity: how much weight can be stored inside the building. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. You want to have 1 vacuumtile under bunker to avoid mech damage. g. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Personally, I use a much simpler solution. Yeah, just tried tungsten, and it seems to work as well. 1. Because it's a bunker door, I figure it might not be a bug, and there's something I'm missing. rocket destroying bunker doors on reentry. This is the most basic automaton for rocket i know. When the bunker door automation signal kicks in it disconnects the battery from the power supply. 7 second and then to your second gantry. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. It also persists with my mods disabled. But now with Spaced Out dlc there is no such device no more. hacksaw12. It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. < > Showing 1-2 of 2 comments . Help with Space Scanner/Bunker Door setup.